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Overwatch fanart map

This project was realized in cooperation with Thomas Fessler. We wanted to practice in the pipeline of the game environment creation and to test our skills in the multiple softwares of this workflow.
We decided to invent a small map for the game Overwatch with the goal of applying to the Blizzard Entertainment internship entry contest. Because we didn't have a lot of time, it was also an opportunity to train to maximize our time to quality ratio.

  • softwares

  • Blender
  • Substance designer
  • Substance painter
  • Photoshop
  • Unreal engine 4
  • project

  • 3D environment art
  • date

  • November 2019
– Demo video
– Image description
– Procedural textures
– Moduable kit
– Computer asset
– Box and barrels